|Adjustments to Ships/Vehicles and travelling
By: Talibar Zukro , on: 2020-06-09 23:08:55
It has been a while. With the global pandemic, my attention had to unfortunately be shifted towards other matters. But it doesn't mean things have not been in the works.
One thing I will discuss here are vehicle and ship entities and how travel will work with them. Earlier we mentioned that travel will be instant. This will still be true. But in order to still limit abuse of the system and to give purchasing ships and vehicles a reason to be purchased, some adjustments need to be made.
Ships: Ships will have 12 major statistics for in-game mechanics. Hyper, Sublight, Landing capability, Docking capability, passengers, ground travel, firepower, ion power, missiles, fire rate, hull and shields.
*Hyper will determine how many times within a day you can make a jump to hyperspeed within that ship. All ships will have Hyper capability.
*Sublight will determine how many system squares you can travel to within a day. All ships will have Sublight Capability.
*Ground Travel will determine how many city and ground squares your ship can travel per day.
*Landing Capability determines if a ship can even land within a planet's atmosphere.
*Docking Capability will determine if the ship can be docked with, has a hangar or both.
*Passengers determine how many you can have onboard your ship to travel with you.
*Firepower, Ion Power and missiles will obviously determine how much damage your ship can do.
*Fire rate determines how many times your ship can fire on someone within a day.
*Hull and shields determine how strong your ship is and if it can resist enemy attack.
Vehicles: Much like ships, vehicles will also have certain statistics which need to be taken into consideration: Ground restrictions, Docking capability, passengers, ground travel, firepower, ion power, missiles, fire rate, hull and shields.
*All the statistics work the same as in ships. However, ground restrictions will limit where vehicles can travel to.
Both Vehicle and ship travel/battle will provide XP to the player. However, XP is minimum and is not determined by the distance traveled. Rather, it is determined based on your operating/piloting skills, etc.. and a random variable.
Even though in-game you have these restrictions, certain RP scenario's will still allow you to make unlimited use within it.
Now this does not mean the player will have restrictions for travelling. The player can rendezvous with other ships he owns or operates and switch between them. There is also planetary and inter-system taxi's that can take you anywhere and also star ports that can help take you to other planets. However, using a star port or Taxi will not earn you XP.
Stay tuned, these changes are coming within the coming weeks.
|Small Fix to forum posts
By: Talibar Zukro , on: 2020-06-03 12:47:51
|There has been a small fix applied to forums when viewing a topics posts. BBCode functionality however is not working currently. I will fix that eventually.|
In the meantime, the format was fixed for when viewing posts.
|Reject a healthcare worker, reject your hope
By: Talibar Zukro , on: 2020-03-24 21:32:55
|Last week I began my week being told that my hours would be reduced at work as a result of the Coronavirus. By Friday, 4 days later, I was furloughed before the reduced hours began as a result of the state I live in shutting down non-essential businesses.|
My sister in law is a healthcare worker as well. She unknowingly contracted Coronavirus. Now her husband, my brother also has it. And my my mom.
During all this time, while we are dealing with the same stress that everyone in the world is probably facing(Such as having my two little girls at home home-schooling), my wife who happens to be a registered nurse in an hospital emergency room is working tirelessly to take care of patients with limited supplies and excessive patients. She had already exposed herself to multiple dangers at her hospital as a healthcare worker such as disease(Other than Covid-19), dangerous Psych patients that inappropriately touch her and threaten her, patients who are just plain old jerks that have no patience for wait time and that berate and accuse my wife constantly. Remember that car that crashed into the ER two years ago intentionally and then the person setting himself on fire? Well, that is where my wife works.. Right behind those same doors. You know your 8, 9 or 10 hour shift that you work at your office or job, well my wife works a 12 hour shift. If that wasn't enough... despite my wife having a to be exposed to this sickness, to this hatred and lack of appreciation, my wife also has the same 5 days of sick time that all of us get and God help her if she happens to be sick just one more day over that time period. She is bound by HIPPA laws, constantly threatened to be sued... It is not a glorious job.
Would you like to know what my wife has to encounter now with this Coronavirus? Imagine a fire fighter going in to a burning building but only having a face mask and fire hose. Not much protection because of the lack of supplies and face masks or coverings. You know what risks she takes? Like a fireman who puts himself at risk of death, my wife puts herself at risk of death too. From patients and illness. My wife caught both Flu A and Flu B this year from taking care of two different patients that forgot to tell her they had the flu. Yet, do you know one difference between a firefighter and a nurse? A firefighter does not bring back the fire to his home. My wife can and does at times.
Do you know what my two little daughters and I go through every day that my wife goes to work? We wait and hope that she comes home safe and that some patient who daily says he will shoot up the ER or stab her, etc.. Actually fails to fulfil that desire. You know what else? We have to wonder what we are going to catch this week or next week. With this Coronavirus my wife has practiced social distancing from us all and that means that I or my daughters haven't been able to properly hug, snuggle, hold or kiss my wife in weeks. My wife hasn't been able to visit her very sick dad who has Parkinsons disease or even be in the same room with her own 75 year old mother.
But you know the worst thing about all of this? Besides that my wife's husband(me) lost his job and she now has to be the sole provider until this all settles down, besides the fact that she exposes herself to all this and has to be apart from all of us and friends because she is a nurse??? It is the fact that my wife is not allowed to pump gas at a gas station without being harrassed, threatened or assaulted because she is recognized as a healthcare worker. Or she can't go into a store to get necessities that we as a family need because they know she is a nurse. What is really sad is that this has been happening to a large percentage of nurses and healthcare workers worldwide.
You know what? If you have done this to a healthcare worker, please realize something: You are not just a coward. You see, it is OK to be afraid. But It's NOT OK for your fear, though, to treat others badly. No, you instead are a jerk. You are denying giving people what they need just for risking their lives to help you. Next time, before you do something like that ever again, just think: It may be you with Coronavirus walking into a hospital possibly infecting the staff and other patients and... my wife.
If you are a healthcare worker, do not stand for this. Walk out of the store or gas station. Call the police. Shame the business on Facebook, LinkedIn, Twitter, Reddit, Instagram and Nextdoor.com and even report to your local news station. Do not stand for that injustice. It is OK to be afraid. It is even to an extent OK to be a coward. But it is not OK to turn people away when they are in need and it is far worse to assault them because you "Think" they are infected. Please Pass this message on!
|Dev Log Entry - 2/7/20 Gameplay
By: Talibar Zukro , on: 2020-02-07 11:54:11
|So I wanted to discuss a little bit about what my final vision for this game would be. On a development perspective.. It is not far off.|
I have 3 goals for this game that I wish to achieve:
1) I want this game's main character development to occur while role-playing. Therefore, Role-playing is the biggest goal of this project. That's not to say that the universe around us can't be further developed and enjoyed. For example, the developed universe can offer context when we roleplay.
2) I want this game to be fun. I don’t want it to be frustrating or make it so people are left behind players that have been playing for a long time. I do not want the RP to have to be spelled perfectly with perfect grammar. This game is meant to pass time and enjoy.
3) I do not want this game to your second life or job. While some games requires months of dedication and activity to achieve something.. I don’t want that to be the case here. We all have families and jobs. We don’t need more burden.
So here is what the final outlook of this game will be like as a general roadmap of sorts:
Travel will not incur any delay whatsoever. You will be able to travel from room to room, ground to ground, ground to atmosphere to space to hyperspace instantly. This does not mean that ship and vehicle statistics will be useless. On the contrary. Those statistics will still work when it comes to NPC battles. They also very much matter for certain role playing scenarios as well since the game will use a specific rolling system to determine your outcomes for these types of scenario’s.
Player Death will not occur in-game, neither will there be any arrest or capturing of player characters. The only way you can be killed or captured is within a roleplay scenario.
Universal development(Cities, stations, facilities, etc..) will take significant time to build. For example.. In the future, your cities will take a month to build, will cost a significant amount of money and will require facilities to be built on them before you can move on to making another city.
Battles between players can still occur. However, this is more for XP and fun and even to a degree: storytelling. There will be a refresh rate for attacking other players and a limit will still be imposed per day on player characters.
There will be several types of role playing scenarios:
Casual - which means anyone can join in. The GM can join in and god mode if need be to how he see’s fit. These scenario’s are considered canon and are considered a past event. However, as it is casual and not much supervision will occur, only a small amount of XP will be given for each player. But no further rewards. The GM does not impose a requirement of what assets you bring to the story. In fact, you can include assets you do not even own. You can participate in as many casual scenario’s at a time that you would like.
Story scenario’s - These are heavily moderated. The GM can not play as a character and must simply run the scenario story. These give higher rewards and XP. The GM can designate how many of certain assets you can bring into the story. As such, you will have an in-system method of selecting what assets you bring in. You can not change these after. You can participate in only one story or current scenario at a time.
Current Scenario’s - Are scenarios which will shut off your characters interactions in-game until it is your turn to post a roleplay. In that situation, your character will have limited locations he can move to in-game(Only those designated by the GM). These scenario’s are considered real time. As such, the rewards are higher, but so are the risks. In these type of scenario’s you can also lose assets. Your character can also die. Once again, you can only participate in 1 story or current scenario at a time.
Live Scenario’s are small roleplays that can be played via live chat. Anyone can initiate it and anyone can participate. Once completed, you will receive a small XP or credit reward.
Roleplay scenario’s will also be used for R&D. For example… in a scenario, you can create a custom ship type if played well or a new hyperdrive engine, etc.. Then once the scenario ends and the administration approves the R&D, you can begin to apply it in-game.
Story assets in scenario can also be rewarded as a “Created item”. For example, a fabled weapon, a holocron or a special painting can be told in a scenario and then the admin may choose to reward the player that ends up with it in the end in-game.
The game will still make use of quests and in-game battles. But this is more for casual reasons, especially if for some reason you can not participate in a scenario.
Skills and levelling will be relevant for in-game reasons as well as RP’s.
So there’s a lot to come. But again, the focus is on roleplaying while using the in-game universe as a guide and a time-killer rather than as the main source of participating. Let me know your thoughts in the comments below!
|Fighting the evil forces of the Vong
By: Talibar Zukro , on: 2020-02-04 14:54:46
|I have implemented a Vong marauder battle. Currently, if you walk around a planet or grid or travel to a different planet, you may see a random Vong Marauder Spawn at your location. You can currently attack them with no limits. For the time being, you will receive random XP for each battle. If you successfully kill the marauder, they will disappear from your location. This is bare bones and I will be implementing better functionality in the future. For one thing... I will be creating a 1 minute refresh rate before you can attack another Vong or character. Eventually Marauders will have better drops than just XP. Most items will be rare too. They will be artifacts from Combine time era. In the meantime, keep searching and vanquishing them. Most likely on Thursday I will have a top score chart of who is vanquishing the most Vong as well as a field that reads: So many of this many Vong have been defeated throughout the galaxy. Stay Tuned.|
|SimCMS Pre-Order is live
By: Talibar Zukro , on: 2020-02-03 15:37:36
|Hello fellow players,|
I have finally decided that I will have a release date for a functioning CMS System that can be used to create some functional games and full web sites. SimCMS is now available for pre-order on Itcho.io at this Link . The pre-order comes at an 80% sale and will give you an early access release prior to version 1.0. The full price once version 1.0 is released, will be $14.99. A functioning pre-release of SimCMS is expected on June 10th, 2020 with a full version of the engine capable of creating full websites and games to come before January 2021. Purchases of the CMS will help further develop this current game and allow me to create great features for SimCMS. Please note that there is a reward price of $4.99 to earn 20,000 game points. That is not for SW-BFS at this time. These points are for a game to be released in 2021 using that will be created with SimCMS. More on that project another time. Your support and spreading the word will be most appreciated! A link at the top of the page will be made available from now on as well!
By: Talibar Zukro , on: 2020-02-02 11:15:13
City Building is now possible. Go to your surroundings panel and select "Start city foundation" when you are at the location you wish to place the city.
Building a city costs 500 million credits and will take 7 days to build.
You will only be able to build a city at your location unless you meet the following requirements:
*You have 500 million credits
*You are building at a grid that does not have a city being built on it already or currently being built on it.
*You are not currently building a city already.
*You are logged in.
These rules are in place to avoid city slabbing across the galaxy. In the future, there will be even more restrictions to this feature.
If you do not have enough credits.. You have a way to earn them now. We released an OOGP exchange page. For every OOGP you exchange, you will currently receive 10,000 credits.
For now you earn OOGP for every NEW page you visit by gaining 100 OOGP. I am going to update the code so that a) you can not just keep hitting refresh on the same page or use some sort of software that simulates refreshing a page over and over. b) to track any that take advantage of this system. If you wish to earn OOGP, please use the features of the game and take advantage that way. EG: Join live chat, post on the forums, travel around a bit or attack fellow players. 500 page visits will earn you enough for 500 million credits. This earning system will be incredibly temporary however. Once more active members are around, the amount you earn will change. Eventually, you will also be capped at how much you can earn.
|Fixed planet travel ground locations
By: Talibar Zukro , on: 2020-01-26 10:01:58
|I fixed planet travel. You now land at ground location 0,0 and city/terrain 0, 0. |
|OOGP exchange and city building update
By: Talibar Zukro , on: 2020-01-24 12:34:51
|In preparation of the upcoming city building, vehicle/ship, npc/droid and item/weapon exchanges, we released an OOGP exchange page. For every OOGP you exchange, you will currently receive 10,000 credits. When more ships, vehicles, items, etc.. are released, you will be able to exchange for those as well. For now you earn OOGP for every NEW page you visit by gaining 100 OOGP. I am going to update the code so that a) you can not just keep hitting refresh on the same page or use some sort of software that simulates refreshing a page over and over. b) to track any that take advantage of this system. If you wish to earn OOGP, please use the features of the game and take advantage that way. EG: Join live chat, post on the forums, travel around a bit or attack fellow players. 500 page visits will earn you enough for 500 million credits. This earning system will be incredibly temporary however. Once more active members are around, the amount you earn will change. Eventually, you will also be capped at how much you can earn. This is in place to build an economy and a universe. But once the game assets are substantial, there will need to be other ways to use OOGP. Please note that eventually, in time, there are plans for more browser games. OOGP can be used interchangeably between such games in the future. So you may not want to waste them all on SW-BFS.|
Also, so you are aware, City building will be the next travel feature implemented. Now this will be different than how it is done in the combine. Currently in the combine you can visit a planet and slab it within a day not allowing the change for any other players to have a fair chance at building. Most planets have slabbed cities with nothing built on them. This is a bit of a waste and add's very little advantage to players. Therefore, in this game, at first, to build a city you will need 500 million credits. Building a city takes 7 days. While the city is being built you can not build another city(Either for yourself or your faction) until it is completed. These rules will change eventually. The plan is that building a city will cost 1 billion credits, 1000 OOGP(Once the page visit earnings stop), 14 days to establish a city(While not building another in the meantime). But in addition to that, eventually, you will also need to clear the terrain of Vong enemies. And before you can begin construction of another city, the current one you build must have a power generator and at least two facilities, one being a residence of some sort and the other a business. A hotel can count as both and therefore you can build two hotels if need be.
City building will become available some time next week. Enjoy!
|Small Bug Fix
By: Talibar Zukro , on: 2020-01-23 16:06:47
|We have a small bug fix that involved seeing many MySQL errors if your user name had a single quote or apostrophe. This should be all settled and fixed now. |