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Travel Delays
By: Talibar Zukro , on: 2018-09-19 15:41:46
I was a bit delayed im releasing this. But am hoping that over the next 7 days we will have a better system going.
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An update before release of travel: SimCMS
By: Talibar Zukro , on: 2018-09-12 07:43:25
I will be changing the name of the engine from BFS to SimCMS. It is more appropriate and combines all the elements of the engine in one simple title. We have moved away over the years from SWUM as our partnership SW Unleashed was short lived. The system is also more than a battle engine or Sim. Thus, I feel that SimCMS is more appropriate. I have also decided to refer to all the sub-engine parts(EG: Travel Engine, Communications Engine, etc..) to Modules. The site content will be known as Components. This is a more modern and streamlined way of referring to Content Management Systems these days anyway. Please see below for current Module versions:

Overall Engine Version: SimCMS 0.689

Communication Module: 0.72
Character Module: 0.60
Forums Module: 0.90
Travel Module: 0.77
Privilege Module: 0.45
News Module: 0.95
Battle Module: 0.10
CMS Module: 0.761
Backend Module: 0.871
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Ships, travel, planets and citie...
By: Talibar Zukro , on: 2018-09-01 12:59:35
In addition to the hundreds of things being worked on... Either by the end of this upcoming week or the one following it... We will have the following implemented:

Ships and Ship inventory. - Every one will receive a random ship and quantity. Factions will receive fleets.

Travel - will now require ships. For new users coming in after the free ships, you will need to use the spaceport.

Planet inventory and City inventory is coming as well as city building.

So stay tuned.
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Game Timers for the force and battles fixed
By: Talibar Zukro , on: 2018-09-01 11:15:06
The timers for attacking a player is fixed and will be reset once a day after you have exhausted all your fighting options.

Timers for force training have been reset and your training should end every hour.

Let me know if you are not seeing this is being case.
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More refactoring
By: Talibar Zukro , on: 2018-08-29 23:02:32
In addition to the CSS redesign of the site, please be aware that I am also refactoring the forums. You may run into some... err. problems on the forums until I am done refactoring. The refactoring will give greater control to users and create a forum system that is truly powerful. Thanks for your patience.
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Testing out new site CSS Styles
By: Talibar Zukro , on: 2018-08-27 20:32:08
Just a heads up, I am testing out different styles to try on the site. You may see some odd changes. These wont be permanent. With the move to a new host, we didn't have a staging area for the site, so I need to mess around with the Live site. Please excuse our appearance.
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Updates in the past week
By: Talibar Zukro , on: 2018-08-27 11:23:40
Just a heads up.. we have made some updates over the last 3 weeks:

-changed galactic time to reflect old republic era
-changed site content to reflect new game era and spinoff of combine unofficially.
-stage 1 of new travel implemented
-thousands of planets added
-force users can detect light or dark side
-refactoring code

More to come soon!
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I sense much anger in you
By: Talibar Zukro , on: 2018-08-21 16:11:07
In addition to a better travel system that has been implemented in stage 1, all force users who are aware of being force sensitive will detect if the users around them are indeed light side users or dark side users. This will change with time to use skills and such but for now, enjoy this too!
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Travel Updated to Stage 1
By: Talibar Zukro , on: 2018-08-20 22:33:43
Hello all,

Travel has been updated to Stage 1. You will notice the change now when you log in now and click on "Beings around you" link the "Surroundings" tab.

Let me start with the steps taken.

Step 1:
Within the galaxy, currently it has been populated with all sectors, systems and planets found on Star Wars Combine. Unfortunately, due to formatting errors, some sectors, systems and planets are missing and will be added separately in time. You may notice that when you select a sector, it wont have any systems and the same with some systems with planets.

Step 2:
We are in the process of importing all the planet terrains. As there are over 5600 planets... Terrain importing is harder than previously thought. We currently have some 2000 imported. As such, we moved all characters to the planet Utapau. It is a neutral planet and has terrain implemented.

Step 3:
Travel system with bare minimum functionality has been implemented. You can travel to all planets, but not all will show Terrain. As planets are imported, you will be able to see that terrain.

Step 4: New users can only select Utapau as a starting location.

So enjoy the interface and the over 5600 planets you can travel to. The next step is implementing ships.. Then timed travel with XP Rewarding, then City construction and then fixing up the missing systems and planets.
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Travel Screenshot
By: Talibar Zukro , on: 2018-08-20 12:46:50
Just an example of what the travel screen is shaping up to look like while we implement travelling... This is an early screen. By the time the first stage of travelling is released, it will have advanced a little more:


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