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Explanation of Privilege system
By: Talibar Zukro , on: 2017-03-01 08:25:39
I haven't added this to the rules yet and sorry for the shoddy explanation. As I said, my internet is on the fritz. But you can see the explanation here: Link

Let me know if you have questions.
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Factions: You can now edit member privileges
By: Talibar Zukro , on: 2017-02-28 22:36:52
Yes, you heard right. Just look under Faction members and under each member that belongs to your faction you will have a link that will take you to their privileges page which will allow you to dynamically, via AJAX, update their privileges.

There will be tweaking in the near future to this system and some privilege settings are useless. But the code is there to update it.

Please expect bugs due to my lack of internet and being the sole programmer on the game. Let me know below for any errors or PM me.

Thank you!
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Internet Status, moving MySQL Servers
By: Talibar Zukro , on: 2017-02-28 22:34:01
I just wanted to give you all an update on my internet status. Bottom line, it sucks. My provider is going to be coming on Friday to update that and fix whatever the problem is... hopefully.

Until then, I have been using my mobile phone as a tether to the internet which has been horrible. As such, development on this game is very hard and slow. Thankfully I have a home based MySQL and PHP server to test my code on, but still not the same. Hopefully this will be resolved quickly!

I am also switching MySQL hosts to a host that can provide more connections at a time and also hold 20GB of mySQL data. This should happen some time next week.
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What city are you in??
By: Talibar Zukro , on: 2017-02-23 23:37:34
As part of the on-going expansion and development of the travel system, the next development required a city development aspect.

I realized I was going to make the city system a little complex. But I decided to instead simplify it. At first I was going to make the city size a choice that the player can make. The more you pay, the bigger the city. What I realized was going to occur instead was that I was going to screw up terrains this way and increase the size of the database far more than I preferred. So far this reason, city sizes will by default be 30 x 30 tile grids. However, I may allow the combination of grids to be combined into a bigger city.

Regardless... Actual cities are in the game and when travel is out and running, you can visit such cities as shown here: Link

Enjoy for now and stay tuned.
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Travel System Progress
By: Talibar Zukro , on: 2017-02-18 15:52:30
Hello gents,

We are making progress on the travel system. Take a look at a test page for a planetary grid map of Tatooine. Yes, this is a live grid map. The display page is just a test of how the map will look. Graphics and also terrain details may and most likely will change in the near future. But again, this is a live grid map of Tatooine:

Link
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Initial Regions, Sectors, Systems and Planets
By: Talibar Zukro , on: 2017-02-09 22:34:59
I am happy to announce that the initial Regions, Sectors and Systems for all the planets that will be introduced with travel have been implemented into the game database.

Furthermore, we have also added all the planets with their terrains. However, some adjustments need to be made to the terrain mapping. I have been able to add the planets I initially planned, but also a few more options for you to travel to should you choose:

Hoth
Mustafar
Kessel
Dathomir
Kashyyyk
Dagobah

What I have remaining to do with the system now is code the engine that allows cities and entities to be placed on the planets themselves as well as their internals. As of now, the internal room maps work mostly for space stations. This will be an easy addition however.

The tricky part, one I have the above implemented, is to create the travel system. As I said, in the beginning we will not have delayed travel times. Rather it will be instant. That is just for the time being. Stay tuned.
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TEASER: Initial Game travel system
By: Talibar Zukro , on: 2017-02-09 21:34:19
I give you a teaser of the travel system as a work in progress:



Now while this looks crude, it is not the design I am focussing on at the moment rather the functionality. At the moment, it displays mostly correctly. However, it is lacking in showing the correct exit points. The exits will still work, however, the system mapping is slightly off. But we are getting there... This is the first run test of the travel system by producing an image map production by the game engine of an actual room map inside an actual entity. So, my projections for this is that travel may become available much sooner than anticipated(with bugs of course - after all I am the only developer and I have no beta testers).

Please keep watching for even more updates.
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And now you can kick from your faction
By: Talibar Zukro , on: 2017-02-09 08:26:50
Great news! If you are a leader or have faction kicking permission, you will now be able to kick a user from your faction. To do so, just check your faction member list. Each member will have a kick option.

This will be refined further and you will eventually also be able to edit user privileges. But this is just another item off the roadmap to check off.

Happy punting!
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You may now leave your faction if you wish
By: Talibar Zukro , on: 2017-02-08 22:28:37
Good evening!

To go along with our game goals and roadmap, members who belong to a faction may now leave if they wish to do so.

To leave, simply go to edit your profile. If you belong to a faction, you will have a link at the top of the profile, below available skill points, that will allow you to leave.

Happy faction hopping!
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2017 Quarter 1 Roadmap
By: Talibar Zukro , on: 2017-02-08 19:36:40
I wanted to give updates as to what our goals are for Star Wars Battle For Supremacy. It seems a few people have become interested in the game and activity(as far as logins, battles and training goes) has increased very much. This has increased my enthusiasm for developing this game further.

So what are my quarter 1 goals/roadmap for 2017? Here they are in no particular order:

1) Continuously fix bugs.
2) Add faction banning, faction leaving and setting faction privileges.
3) Fixing up the "join faction" page to look a little nicer and offer more details regarding factions.
4) Faction inventory. This includes the ability to view all developed inventory, assign and also switch hands. The ability to transfer credits will also be available.
5) Finding faction leaders for The Galactic Empire, Rebel Alliance and Hapes Government.
6) Preliminary skill development. This does not necessarily mean that the skills will be working skills, but rather a way to start developing those skills for when they are developed.
7) Additional forum features.
8) Better security on our website.
9) Editable faction content.
10) Cosmetic improvements.
11) Faction forum administration and moderation.

The next goal on the roadmap will be a bit ambitious and may result in either being fully developed and available to possibly being only partially developed and available. It involves the universe and travel system. This involves setting up planets and systems, facilities, stations, etc.. So it is a complicated development feature. I had started improving my previous code and the tools I developed for this back in the middle of January. I m still improving it as it is a giant and enormous task. So here is realistically what I am expecting to accomplish from this:

*Regions, Sectors, Systems, planets, ground and their maps.

Immediate planets available when the system is introduced will be the following:
-Coruscant
-Yavin IV
-Tatooine
-Bespin
-Alderaan
-Jaaku
-Naboo
-Utapoa
-Endor
-Jedha
-Scariff
-Nal Hutta
-Toydaria
-Hapes
-Falleen
-Dromund Kaas

*Entities with internal systems: Facilities, stations, ships, vehicles and their blueprints.

Facilities will be simple:
-Skyscraper
-Jedi Temple
-Sith Temple
-Space port
-Residence

Vehicles:
-Generic Speeder

Ships:
-ISD
-VSD
-X-wing
-Neb Frigate
-Y-wing
-YT-2000
-Dropship

Space station:
-Trading Station.

Obviously more will be added, but those will do for now.

*Instant travel system.
Less Likely to be developed: Travel system with real time delays. Now just keep in mind, the fastest space travel time between systems and sectors will be an hour. The longest will be 24 hours. I am not going with the whole 60 days of travel system.

This is all for now. We will follow up with more information soon.
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